That's why it is recommended to move all Great Works/Artifacts from cities which are in danger of falling to enemy invaders. At the same time, the enemy that acquires that city will gain the Great Work and all its bonuses. ![]() If, for some reason, you lose the building or the city, you will also lose the Great Work and all the Tourism and Culture it produced. Note that each slot is associated with a building, and by extension a city. The Aesthetics policy tree finisher doubles these bonuses for an even greater impact.Īll cultural buildings (except the Monument) now have free slots for Great Works or Artifacts, and consequently, are able to produce Tourism when these slots are filled. These bonuses count as base stats, and are basically free points which have the potential to boost your overall Tourism output significantly. Only then are the Tourism and Culture benefits activated. Each Great Work/Artifact provides a base of +2 Tourism (as well as +2 Culture), and under special conditions may add much more.įinally, Museums and certain wonders have the ability to produce additional Tourism (and Culture) as a bonus if you fill their slots with certain combinations of Great Works and/or Artifacts. In fact, you can't even produce a Great Work or dig out an Artifact unless there's a free slot of the appropriate type to put it in. Great Works and Artifacts are used by placing them into appropriate special slots in special buildings in your cities. These new game items represent your civilization's unique cultural "offensive" power which directly affects the other civilizations' own Culture. Both are produced by your civilization's efforts, won from other civilizations by conquest, or traded for the same type of item from another civilization. Unlike Culture, which has many sources (including external sources, such as Cultured City-States), the main source of Tourism is Great Works and Artifacts - a new class of game objects, or game items with great cultural significance. The purpose for this is, of course, to eliminate any possibility of a premature Cultural Victory. Sources of Tourism are few, and very scarce in the early and middle game only in the late game do certain new technologies like Flight help your influence spread faster. Instead, Tourism just piles up slowly, turn after turn, spreading the fame of your civilization across the globe, or at least to every single civilization you've met. First of all, the Tourism you generate isn't spent on anything - no Social Policy adoption, no unit and building purchase, etc. Its production mechanics, however, are quite different. ![]() Tourism is similar to Science in that it is only used on the empire level. ![]() Their exceptional cultural value, stamped with the unique mark of your civ, impacts other civilizations, spreading the glory of your culture and impressing them.Īt the same time, the previously known Culture is used to "counter" other civilizations' Tourism, asserting your own cultural identity and protecting it from the spread and influence of other cultures. Its sources are unique works of art produced by your civilization, which rise above building a wonderful building or making lots of theater plays and operas, as well as ancient artifacts dug up by your Archaeologists and then proudly displayed in your buildings and wonders. It can be described as the second, offensive part of the new cultural system of the game - practically an offensive Culture, which exclusively affects the other civilizations, spreading your influence by cultural means. Tourism is a new gameplay stat in the Civilization V: Brave New World expansion pack, and the key to achieving the new Cultural Victory.
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