For the most part, it makes sense for the various contraptions to be designed the way they are. There's also been a greater effort to make the puzzles feel natural in the world, where they could feel contrived and gamey in Myst. Taking notes is essential, since information that's relevant is spread all over the map. This time there's fewer of them, but they're far bigger and more difficult to solve. There's a ton of environmental story telling, and since you'll be paying attention to every little detail for the sake of the puzzles, you'll end up becoming very familiar with its world and characters. The story is a big improvement over the first game, with a much more compelling villain, and clearly defined character motivations. Something like this would make it far less frustrating for future players.īesides those complaints, there's a lot that's great about this game. I'm kinda tempted to put together a guide which lists the locations of all the easily missed objects, without spoiling any of the puzzle solutions. Every time I got stuck, I would have to check around the whole world multiple times looking for interactable objects that I had missed. I got through the whole of Myst without walkthroughs, but I had to check them multiple times in Riven because I had missed the location of a button, lever, or passage. The big problem with the inability to move freely is it makes it so much easier to miss things. I will say that once I'd gotten used to this, I didn't think it affected the atmosphere much, which is still excellent, but it significantly hampered my enjoyment of the puzzles. The downside here is that there are no remakes, so you'll be stuck clicking your way around pre-rendered images of the islands. I haven't seen puzzles exactly like this in a game before, and it had me taking notes about everything I came across, using all parts of my brain to try to put the necessary bits of information together.Īfter you've played Myst, if you enjoyed it, I would also recommend giving Riven a try. There's a reasonable amount of variety, but most involve finding some kind of big complex machine without an instruction manual, and having to figure out how it works, and how to get it to do what you want it to do. If you're anything like me, this will keep you interested till the end. There's a lot that's unclear about the story at first, and pieced together as you play. The atmosphere is thick and mysterious, with great sound design that really helps bring the world to life. It has some remakes which allow you to move around freely, making it much more playable for a modern audience. Myst, in particular, I would recommend to everyone. ![]() They've hung around in my thoughts a lot since then though, and people don't post about them often here, so I think I ought to give a small recommendation. I played through these games a few months ago, and originally I wasn't going to write about them. Please use flair to display what games you’re currently playing, not a punch line, username, tag, URL, or signature. New, mobile-friendly spoilers can be posted using the following formatting: ![]() Want to play online in a dead gaming community? We expect you to know these rules before making a post. ![]() Please click here to see our current rules. We no longer maintain our posting rules in Old Reddit. Join our Discord Join our Steam Group Posting Rules Whether it's price, waiting for bugs/issues to be patched, DLC to be released, don't meet the system requirements, or just haven't had the time to keep up with the latest releases. A gaming sub free from the hype and over saturation of current releases, catering to gamers who wait at least 12 months after release to play a game.
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